Overview

By the end of the lesson, pupils should be able to:

  • Understand the purpose of the Design Heuristic tool.
  • Understand how to use Design Heuristics to generate initial ideas.

Class Length

40 minutes

Year Groups

All ages

Resources

Computer, projector, printed handouts, pencils.

Lesson Structure

1. Introduction to Design Heuristics

  • What are Design Heuristics?
  • Idea modifiers to push your thinking further.
  • Design Heuristics are a tool to help you think and modify ideas.

2. Design Heuristic Guidelines

  • Use any part of a card to generate a new idea
  • Generate new ideas by applying a card to a previous idea
  • Use the abstract image to inspire ideas
  • Use the title to inspire ideas
  • Use the description to inspire ideas

3. Using the Cards

  • There are many ways to use Design Heuristics to push your idea generation and development further:
    o Generate initial ideas
    o Transform ideas
    o Change parts or sub-components of ideas

Lesson Activities

Activity 1

Reinforces the importance of recording your own initial ideas first; natural idea generation.

Problem: Generate ideas for a superhero.

Activity 2

To help students overcome exhaustion, they will use Design Heuristics to push their thinking a little further to generate more ideas.

Problem: Generate more ideas for a superhero.